Capacity per department
Required vs available capacity per day. Utilization over 85% is tight; over 100% is overloaded. Waiting = share of the station's run-time lost to a starved (empty) or blocked (full) buffer in the week-2 simulation. Max achievable = doors/day if that station is the limiter.
| Department | Unit | Required/day | Capacity/day | Utilization | Waiting | Max doors/day | Status |
|---|
Scenarios
Max capacity per station (doors/day) and surplus / (shortage) against each target. Negatives in red mean that station cannot meet the target.
| Department | Max doors/day | @ 60 | @ 90 | @ 120 |
|---|
Powder coating — output per production day
Colors are coated largest-first: day 1 takes the highest-volume colors until the shift (hours/day) is full, day 2 (and 3) take the rest. Each curve is one coating day's cumulative output over its wall-clock — rising during a color's run and flat during the color change + coating-without-storage. The number of color changes follows from how many colors fit; days full of small colors carry more changeovers and run closer to the shift-end line. If a day's colors would pass the shift end, they spill to the next coating day; anything beyond the available days is reported as not feasible. Click a day in the legend to show or hide it.
Buffer simulation
10-minute steps over two weeks; measured over week 2. Coating fills Storage A with whole profiles in a sawtooth (runs and color changes); the CNC cuts profiles from A into parts in Storage B; Assembly (st.5) moves parts from B into Storage C; Final assembly (st.7) draws parts from C and finishes doors. If a station can't keep up, the buffer ahead of it fills and backs up the line. The safety stock is a reference line — the CNC dips below it when needed.